AlicizaX/Client/Packages/com.alicizax.unity.resource/Runtime/Update/EventArgs/AssetWebFileDownloadFailedEventArgs.cs
陈思海 eb38f67131 init
2025-01-23 19:06:48 +08:00

60 lines
1.8 KiB
C#

using AlicizaX.Event.Runtime;
using AlicizaX.Runtime;
namespace AlicizaX.Resource.Runtime
{
/// <summary>
/// 网络文件下载失败
/// </summary>
[UnityEngine.Scripting.Preserve]
public sealed class AssetWebFileDownloadFailedEventArgs : GameEventArgs
{
/// <summary>
/// 文件名
/// </summary>
public string FileName { get; private set; }
/// <summary>
/// 错误信息
/// </summary>
public string Error { get; private set; }
/// <summary>
/// 包名称
/// </summary>
public string PackageName { get; set; }
public override void Clear()
{
FileName = null;
Error = null;
PackageName = null;
}
/// <summary>
/// 网络文件下载失败事件编号
/// </summary>
public static readonly string EventId = typeof(AssetWebFileDownloadFailedEventArgs).FullName;
public override string Id
{
get { return EventId; }
}
/// <summary>
/// 创建网络文件下载失败
/// </summary>
/// <param name="packageName">包名称</param>
/// <param name="fileName">文件名</param>
/// <param name="error">错误信息</param>
/// <returns></returns>
public static AssetWebFileDownloadFailedEventArgs Create(string packageName, string fileName, string error)
{
var assetWebFileDownloadFailed = ReferencePool.Acquire<AssetWebFileDownloadFailedEventArgs>();
assetWebFileDownloadFailed.FileName = fileName;
assetWebFileDownloadFailed.Error = error;
assetWebFileDownloadFailed.PackageName = packageName;
return assetWebFileDownloadFailed;
}
}
}