AlicizaX/Client/Packages/com.alicizax.unity.resource/Runtime/Update/EventArgs/AssetStaticVersionUpdateFailedEventArgs.cs
陈思海 eb38f67131 init
2025-01-23 19:06:48 +08:00

52 lines
1.5 KiB
C#

using AlicizaX.Event.Runtime;
using AlicizaX.Runtime;
namespace AlicizaX.Resource.Runtime
{
/// <summary>
/// 资源版本号更新失败
/// </summary>
[UnityEngine.Scripting.Preserve]
public sealed class AssetStaticVersionUpdateFailedEventArgs : GameEventArgs
{
public override void Clear()
{
PackageName = null;
Error = null;
}
/// <summary>
/// 资源版本号更新失败事件编号
/// </summary>
public static readonly string EventId = typeof(AssetStaticVersionUpdateFailedEventArgs).FullName;
public override string Id
{
get { return EventId; }
}
/// <summary>
/// 包名称
/// </summary>
public string PackageName { get; set; }
/// <summary>
/// 错误信息
/// </summary>
public string Error { get; private set; }
/// <summary>
/// 创建资源版本号更新失败
/// </summary>
/// <param name="packageName">包名称</param>
/// <param name="error"></param>
/// <returns></returns>
public static AssetStaticVersionUpdateFailedEventArgs Create(string packageName, string error)
{
var assetStaticVersionUpdateFailed = ReferencePool.Acquire<AssetStaticVersionUpdateFailedEventArgs>();
assetStaticVersionUpdateFailed.PackageName = packageName;
assetStaticVersionUpdateFailed.Error = error;
return assetStaticVersionUpdateFailed;
}
}
}