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https://github.com/focus-creative-games/luban_unity.git
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49 lines
1.9 KiB
C#
49 lines
1.9 KiB
C#
// Copyright 2025 Code Philosophy
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Luban
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{
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public abstract class EditorBeanBase
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{
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public abstract void LoadJson(SimpleJSON.JSONObject json);
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public abstract void SaveJson(SimpleJSON.JSONObject json);
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public void LoadJsonFile(string file)
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{
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string jsonText = System.IO.File.ReadAllText(file, Encoding.UTF8);
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LoadJson((SimpleJSON.JSONObject)SimpleJSON.JSON.Parse(jsonText));
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}
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public void SaveJsonFile(string file)
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{
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var json = new SimpleJSON.JSONObject();
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SaveJson(json);
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System.IO.File.WriteAllText(file, json.ToString(), System.Text.Encoding.UTF8);
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}
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}
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}
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